Skip to content

What Is Ping and How to Reduce It

Ping — also called RTT (Round Trip Time) — is the time in milliseconds it takes for a data packet to travel from your computer to a game server and back. The lower the ping, the faster the game reacts to your inputs. At 20 ms you and the server are nearly in sync; at 150 ms you are effectively living in the past. Understanding ping is the first step toward diagnosing network problems and choosing the right gaming environment.

PingRatingIn-game feel
< 20 msExcellentImperceptible delay
20–50 msGoodComfortable play
50–100 msAverageNoticeable in fast-paced shooters
100–150 msPoorLag and desync
> 150 msCriticalGame is unplayable

These thresholds vary slightly by game genre. Turn-based and strategy games tolerate 100–150 ms with no visible consequence. First-person shooters, battle royale titles, and fighting games punish anything above 50 ms because hit registration depends on sub-frame timing.

Distance to the server is the primary factor. The speed of light is non-negotiable: the further the server, the higher your baseline ping. Physics sets a floor you cannot beat with software alone. A player in Dubai connecting to a server in Frankfurt will always have more latency than one connecting to a server in the same city.

Connection type:

  • Ethernet (wired) — stable, minimal added latency
  • Wi-Fi — adds 5–30 ms and introduces instability
  • Mobile internet — unpredictable, often 50–100 ms overhead

Network load — if someone on the same connection is downloading large files or streaming 4K video, your ping rises. Even automated OS updates running in the background can spike latency at the worst possible moment.

Router and hardware quality — a budget router can add 5–20 ms of latency by itself. Consumer routers with QoS (Quality of Service) settings can prioritize gaming packets over bulk traffic.

Routing path — packets sometimes travel through several intermediate nodes across different countries before reaching the game server. This is called suboptimal routing, and it is your ISP’s responsibility to fix, not yours.

ISP infrastructure — some internet providers use Carrier-Grade NAT (CGN), which adds a layer of address translation and measurable extra latency.

  1. Switch to a wired connection — the single most effective step. Removes Wi-Fi overhead and jitter instantly. A Cat 5e or Cat 6 cable costs very little and can drop ping by 10–30 ms depending on your router.
  2. Choose the nearest server region — pick the region with the lowest measured ping in your game’s server browser. Most titles show current latency to each region before you connect.
  3. Close background applications — torrent clients, OS updates, and cloud sync services compete for bandwidth and CPU, both of which affect latency indirectly.
  4. Configure QoS on your router — prioritize gaming traffic over other traffic types. Many modern routers have a dedicated gaming mode that does this automatically.
  5. Change your DNS resolver — public resolvers such as 8.8.8.8 (Google) or 1.1.1.1 (Cloudflare) are sometimes faster than your ISP’s default, which reduces the time it takes to resolve hostnames before a connection is established.
  6. Check whether your ISP uses CGN — Carrier-Grade NAT (double NAT) adds a measurable latency penalty. Ask your provider if a dedicated public IP is available, or switch to a provider that offers it by default.

High ping and packet loss are two different problems that require different fixes. Ping measures delay — how long a packet takes to arrive. Packet loss measures reliability — how many packets fail to arrive at all.

A stable 50 ms ping is better than a 20 ms ping with 2% packet loss. Packet loss causes stuttering and teleportation — artifacts that feel far worse than simply high ping. In competitive shooters, even 0.5% packet loss is noticeable.

To check your connection, run ping -t google.com on Windows (or ping google.com on macOS/Linux) and watch the loss percentage at the end. For a deeper diagnostic, tools like PingPlotter trace the path your packets take and reveal which hop is dropping them.

When you open a game or use an online tool to test your connection, the numbers you see are:

  • Minimum ping — best-case latency under ideal conditions
  • Average ping — the number you will experience during normal play
  • Maximum ping — worst-case spike; anything above 3× average is a concern
  • Jitter — standard deviation of ping over time; lower is better

A connection showing 40 ms average with 5 ms jitter is far more playable than one showing 25 ms average with 60 ms jitter. Smooth and consistent beats low but unstable.

Does a VPN lower ping? Rarely. A VPN inserts an extra hop, so ping usually increases. The exception is when your ISP routes traffic to a game server through a poor path and the VPN happens to take a better route.

What is jitter? Jitter is ping instability. If your ping jumps 20 → 80 → 30 → 90 ms in quick succession, that is jitter — and it is more disruptive than a steady 70 ms ping.

Does PC hardware affect ping? No. Ping is a network latency metric; CPU, GPU, and RAM do not influence it. However, a very slow HDD can delay packet processing in rare edge cases.

What is the difference between ping and packet loss? Ping measures delay; packet loss measures how many data packets fail to arrive. A stable 50 ms ping is better than a 20 ms ping with 2% packet loss because packet loss causes stuttering and teleportation artifacts.


IZI clubs run a dedicated gigabit uplink with a wired Ethernet connection at every seat. The network infrastructure is pre-configured, so players get the lowest possible regional ping with no manual setup required. Admins can monitor session quality through the IZI dashboard alongside other session metrics.

Frequently asked questions

Does a VPN lower ping?

Rarely. A VPN inserts an extra hop, so ping usually increases. The exception is when your ISP routes traffic through a poor path and the VPN happens to take a better route.

What is jitter?

Jitter is ping instability. If your ping jumps 20 → 80 → 30 → 90 ms in quick succession, that is jitter — and it is more disruptive than a steady 70 ms ping.

Does PC hardware affect ping?

No. Ping is a network latency metric; CPU, GPU, and RAM do not influence it.

What is the difference between ping and packet loss?

Ping measures delay; packet loss measures how many data packets fail to arrive. A stable 50 ms ping is better than a 20 ms ping with 2% packet loss because packet loss causes stuttering and teleportation artifacts.