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Gaming Club KPIs — Key Performance Indicators

Published: · IZI Team

Gaming Club KPIs — Key Performance Indicators

Section titled “Gaming Club KPIs — Key Performance Indicators”

KPIs — the set of metrics by which owners and managers track business health. For a gaming club, it’s not just “how much did we earn” — it’s a system of connected indicators, each covering a different aspect of operations.

Metrics fall into three groups by decision horizon:

MetricWhat it showsWhere in IZI
Revenue (accrual method)Real income from services renderedAnalytics → club summary
Hall utilizationShare of occupied seat-hoursAnalytics → equipment/hall
Active session countWeekly flowAnalytics → sessions
MetricWhat it showsWhere in IZI
ARPURevenue per active playerAnalytics → summary
AOVAverage spend per visitAnalytics → summary
Sessions per playerReturn frequencyAnalytics → summary
Active player countSize of active baseAnalytics → clients

Retention KPIs — review by closed cohorts

Section titled “Retention KPIs — review by closed cohorts”
MetricWhat it showsWhere in IZI
D30 retentionShare of newcomers returning within 30 daysAnalytics → cohorts
LTVCumulative client valueVia client card / calculated

KPIs don’t work in isolation — they’re connected. Changes in one explain another:

  • Revenue growing, ARPU flat → growth driven by new player influx, not deeper monetization of existing players
  • ARPU growing, AOV flat → players visiting more frequently (sessions per player rising), not spending more per visit
  • AOV rising, utilization falling → prices raised, some audience left
  • D30 falling, ARPU flat → losing newcomers, regulars compensating; unstable long-term

Frequently asked questions

What are the most important KPIs for a gaming club?

Revenue (absolute result), ARPU (client base efficiency), AOV (visit monetization), hall utilization (space efficiency), D30 retention (first impression quality), sessions per player (habit regularity).

How often should KPIs be reviewed?

Revenue and utilization — daily or weekly. ARPU and AOV — monthly. D30 retention — by closed cohorts (30-day lag). LTV — quarterly or for strategic decisions.