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Subscription Pass: definition and use in a computer club

Published: · IZI Team

Subscription Pass — what it is and how it works in a club

Section titled “Subscription Pass — what it is and how it works in a club”

A subscription pass is prepaid access to club services for a defined period or volume of use. The player pays upfront and gains the right to use services without paying again on each visit — within the purchased package or time frame.

A subscription pass is a broad term that covers several prepayment formats in a club:

  • Hour package (multipass) — N hours of game time, consumed gradually, optional expiration
  • Time-based pass — unlimited or limited access for a period (day, week, month)
  • Mixed — hour package with additional privileges (zone access, bar discount)

The common principle across all formats: the moment of payment precedes the moment of consumption. The club receives the money upfront; the player takes on the obligation to return and “use up” what they already paid for.

Unlike pay-per-visit, a subscription pass creates a financial barrier to switching to a competitor: as long as the package or period is unused, switching means losing money already paid.

In IZI a subscription pass is implemented via the tariff mechanism with configurable expiration rules:

  • Expires after N hours — hour-based (package) pass
  • Expires N days after purchase — time-based pass
  • Combined — expires on whichever condition triggers first

Configuration is in Tariffs → expiration rules. Sold through the cashier, kiosk, or the IZI mobile app. After purchase, the pass is linked to the player’s account.

The player’s card shows: pass type, remaining hours or validity period, usage history.

For the player, the benefit is a lower price per hour:

Savings = (hourly rate × hours in package) − pass price

For the club, the benefit is upfront payment plus increased visit frequency:

Additional revenue = (subscriber visit frequency − frequency without pass) × upsell per visit

A subscriber visits more often (to “recoup” the purchased package) and generates bar and other revenue on each visit. This works even if the pass itself is sold at a steep discount.

A club with hourly rate P launches a monthly unlimited pass priced at 20P. A player who used to visit 6 hours per month (6P) starts visiting 15 hours per month — because each additional hour is already paid for. Direct revenue from gaming time drops, but:

  • Each of the 9 additional visits generates bar orders
  • The player becomes part of the “core” — their likelihood of recommending the club increases
  • LTV for this player over 12 months is significantly higher

Calculate with your own data: average bar check, number of additional visits, subscriber segment lifetime.

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Frequently asked questions

What is a subscription pass in a computer club?

A subscription pass is prepaid access to club services. The player pays upfront for a package of hours, sessions, or a time period (week, month), gets a discounted rate, and the right to return without paying again on each visit.

How does a subscription pass differ from a multipass?

A multipass is a type of subscription pass with a volume limit (N hours). A subscription pass can also be time-based: unlimited access for a week or a month. In IZI both are implemented via the tariff mechanism with different expiration rules.

How does a subscription pass affect club revenue?

A subscription pass locks in revenue at the moment of sale. At the same time, a subscriber visits more often, which increases hall utilization and creates traffic for bar upsells. Total revenue from subscribers is usually higher than from pay-per-visit players.

Should a discount be given on a subscription pass?

Yes — the discount is the primary incentive for prepayment. Without it, the player sees no reason to pay upfront. The discount size depends on the commitment horizon: a 10-hour package — 15–20%, an unlimited monthly pass — 25–35% relative to the hourly rate.