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AOV Uplift via Top-up Bonus

Published: · IZI Team

Increase the average amount clients load onto their account per top-up session, which drives larger balance reserves, longer sessions, and higher per-visit revenue.

A client deciding how much to top up makes a simple calculation: “Is the extra bonus worth topping up more?” With a tiered structure, the answer is yes at each threshold. A client who would normally top up their average amount stretches to the next tier to unlock a meaningfully higher percentage.

The key: each tier must feel like a genuine reward, not a marginal bump. A 1% increase between tiers doesn’t move behaviour. 4–8 percentage points does.

Before configuring anything — find your current average top-up amount. This is the anchor for your tier structure.

How to measure: How to calculate average top-up in IZI.

Also note: the distribution of top-ups. If most clients cluster at one amount, your tier 1 threshold should sit just above that cluster.

Build three tiers from your baseline average top-up:

TierThresholdBonus %
1 (base)~1.3× average4–6%
2 (mid)~2.5–3× average10–14%
3 (high)~5–6× average18–22%

These are parametric. If your average top-up is 150:

  • Tier 1: 200, 5%
  • Tier 2: 400, 12%
  • Tier 3: 800, 20%

Adjust percentages based on your margin. If bar margins are 60%+, you have room to be generous. If gaming margin is thin, keep tier 3 under 20%.

For each tier, create a separate bonus rule in Settings → Bonuses → Rules:

  1. Trigger: Balance top-up
  2. Condition: Minimum top-up amount = tier threshold
  3. Reward: Bonus percentage = tier %
  4. Priority: higher tiers get higher priority (or use “max matching rule” logic if available)
  5. Validity: 30 days recommended (creates urgency to return without frustrating regulars)
  6. Save.

Test: top up at each threshold amount in a test account and verify the correct bonus is credited.

The bonus doesn’t work if clients don’t know about it. Brief every staff member on the tiers:

“We have a bonus program — if a client tops up [tier 2 threshold] or more, they get [tier 2 %] bonus. If they’re about to top up less, mention it.”

Add a small sign at the cashier showing the tiers. Clients self-select into higher tiers when the information is visible.

After 6–8 weeks:

  1. In Analytics → Bonuses — check total bonus accrued by rule (how often each tier was hit)
  2. In Analytics → Transactions — compare average top-up amount before and after
  3. In Analytics → Revenue — compare ARPU for the period vs the same period prior

Key signal: are more clients hitting tier 2 and tier 3 than before? Is average top-up moving up?

If tier 2 and 3 are rarely hit — the thresholds may be too high or clients don’t know about the program. Lower the thresholds or improve visibility.

If all clients are clustering at tier 3 — your thresholds are too low and you’re giving away more bonus than needed. Raise tier 2 and 3 thresholds.

The tier structure isn’t permanent. After the first measurement cycle:

  • If adoption is low: lower tier thresholds by 15–20%
  • If bonus spend/accrual ratio is below 50%: clients are earning but not returning — address retention separately (see newcomer retention)
  • If working well: consider adding a fourth tier for your highest-spend clients

Bonus farming — a client who tops up only to hit a tier and immediately cashes the bonus on a short session. Mitigate with a minimum session requirement condition on the bonus rule or a longer validity period.

Staff gaming — admins applying discounts alongside the bonus program. Keep discount and bonus data separate in reports.

Low spend/accrual ratio — if clients earn but don’t return to spend, the bonus cost is pure loss. This is a retention problem, not a bonus problem.

Frequently asked questions

What is AOV in the context of a gaming club?

AOV (average order value) here means the average amount a client spends per visit — average session revenue plus any bar orders. A top-up bonus can influence the top-up size, which in turn increases the available balance per visit and drives higher session and bar spend.

How long until I see measurable results?

The first data signals appear in 3–4 weeks — enough clients will have topped up, received bonus, and returned to spend it. A statistically meaningful comparison requires 6–8 weeks.

What if my average top-up is very low?

Start by measuring your actual average top-up ([how to find it](/how-to/calculate-avg-topup-in-club/)). If it's low, a tiered structure with tier 1 set at 1.1–1.3× the average can still move behavior — clients who would top up the baseline amount will stretch slightly for the bonus.

Should I tell clients about the bonus program?

Yes. Clients who don't know about the tiers won't optimize for them. A sign at the cashier or a line in the welcome message ('Top up 300 or more and get 10% bonus') is enough to activate the behaviour.