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Conversion Rate in a Gaming Club

Published: · IZI Team

Conversion rate — the share of people who took a target action out of those who could have. Gaming clubs have several key conversion points, each affecting revenue and LTV differently.

Conversion to first session — of all people who found out about the club, how many bought a first session. Depends on entry price, atmosphere, service speed.

Conversion to repeat visit (D30 retention) — of all newcomers in a period, how many returned within 30 days. The most important conversion from an LTV perspective. Details — D30 Retention.

Conversion to multipass — of active players, how many bought a multipass. This is the shift from “one-time” to “regular.” Multipass buyers have significantly higher visit frequency and LTV.

Bar/add-on conversion — of all sessions, in how many did the player also buy something from the bar. Directly raises AOV.

Conversion = target action ÷ stage entry × 100%

Examples:

  • Repeat visit conversion = (newcomers who returned within 30 days) ÷ (all newcomers)
  • Multipass conversion = (players who bought multipass this month) ÷ (all active players)
  • Bar conversion = (sessions with bar order) ÷ (all sessions)

IZI doesn’t have a “conversion” button, but the data exists:

  • Repeat visit conversion = D30 retention in Analytics → Cohorts
  • Multipass conversion = multipass sales count ÷ MAU; data in Analytics → Tariffs
  • Bar conversion = sessions with bar line item ÷ total sessions; in sales report

Repeat visit conversion grows through welcome mechanics: top-up bonus on first visit — player leaves with money on account and a reason to return.

Multipass conversion grows when the package value is obviously better than hourly: visual comparison in the cashier, admin suggestion at the moment of an obviously long session.

  • D30 Retention — key conversion: newcomer → regular
  • Multipass — next conversion step after repeat visit
  • AOV — bar/upsell conversion directly raises AOV
  • LTV — cumulative value depends on conversion at each funnel stage
  • Upsell — conversion to more expensive option within one visit
  • Top-up Bonus — tool for growing repeat visit conversion

Frequently asked questions

What is conversion rate in a gaming club?

The share of people who took a target action out of those who could have. For example: of 100 people who came to ask about prices, 35 bought a first session — conversion rate 35%.

Which conversions matter most?

Three key funnel points: first visit (person came → bought a session), second visit (first-timer → returned), multipass purchase (one-time → package buyer). Each affects revenue and LTV differently.