Customer Lifetime in a Gaming Club
Customer Lifetime in a Gaming Club
Section titled “Customer Lifetime in a Gaming Club”Customer lifetime — the period from a player’s first to last visit. One of three key LTV multipliers: cumulative revenue from a player directly depends on how long they remain an active visitor.
What It Means in Simple Terms
Section titled “What It Means in Simple Terms”One player first came in January and visited through June — lifetime 6 months. Another came in January and is still coming — lifetime grows each month.
Lifetime isn’t about frequency, it’s about duration. A player can visit rarely (once a month) but do it for three years — lifetime 36 months. Another visited daily for 2 months then disappeared — lifetime 2 months.
For club owners this is a direct money connection: every additional month of player activity is another month of revenue against already-paid acquisition costs.
Formula and LTV Connection
Section titled “Formula and LTV Connection”Lifetime is one of three components of projected LTV:
LTV ≈ AOV × sessions per month × lifetime (months)Parametrically: if your average AOV is X, visit frequency is Y/month, and average lifetime is Z months, then average LTV = X × Y × Z. Growing lifetime from 4 to 6 months at the same spend and frequency = 50% LTV growth.
Estimating future lifetime from current churn:
Average lifetime ≈ 1 ÷ monthly churn rateIf 20% of the base leaves each month (churn rate = 20%), average lifetime ≈ 5 months. Reduce churn to 15% — average lifetime grows to ~6.7 months.
When to Consider a Player “Gone”
Section titled “When to Consider a Player “Gone””Standard threshold: if a player hasn’t come in 60–90 days with average frequency of 3–4 visits/month — high probability they’ve churned. Set your own threshold based on your base’s average frequency: if average frequency is once a week, the “churned” threshold is 30 days without a visit.
In IZI, Analytics → Clients shows the “dormant” segment — players who haven’t visited recently. This is the reactivation base.
How to Extend Customer Lifetime
Section titled “How to Extend Customer Lifetime”Multipass — buying a package creates an obligation to use it. While the package isn’t exhausted, the player returns. Direct active period extension.
Top-up bonus — credited bonus stays on account. While there’s balance, there’s a reason to come. Especially effective at the “dormant → active” transition.
Reactivation — reminder to the player with a personal offer. Returns those who fell out of habit but haven’t gone to a competitor. Details — Reactivation Playbook.
Related Terms
Section titled “Related Terms”- LTV — cumulative value; lifetime is one of three multipliers
- Churn Rate — inverse of lifetime
- D30 Retention — conversion of first visit into an active period
- Multipass — primary lifetime extension tool
- Top-up Bonus — retention through prepaid balance
Frequently asked questions
What is customer lifetime?
The period from a player's first to last visit at the club. For active players — from first session to today. For churned players — from first to last session.
How does lifetime relate to LTV?
LTV = average spend × sessions per month × lifetime (in months). Doubling lifetime doubles LTV at the same spend and frequency. It's one of three LTV growth levers.