How to Read the Analytics Section in IZI
How to Read the Analytics Section in a Gaming Club
Section titled “How to Read the Analytics Section in a Gaming Club”The Analytics section in IZI CRM is your daily health check for the club. It is split into four blocks — Key Metrics, Clients, Payment Methods, and KPI — each giving you a slice of data for a chosen day with a side-by-side comparison to any other date.
Understanding exactly what each figure counts lets you act on facts rather than gut feeling. Revenue in IZI is tracked two ways simultaneously: cash revenue measures money flowing into the club (top-ups minus withdrawals), while accrual revenue measures money being consumed (charges minus refunds). These two numbers move independently, and the gap between them tells you whether players are accumulating unspent balance or depleting it. When revenue dips, you cross-reference sessions and device utilization to separate a demand problem from an operational one. When cash top-ups consistently outpace spending charges, players are stockpiling balance — that is a prompt to run a re-engagement campaign rather than celebrate incoming cash. When utilization falls below 30% during your core hours, pricing or scheduling needs attention before anything else. Every metric in Analytics is designed to point toward a specific lever you can pull, so the faster you learn to read them together, the faster the club responds to real conditions on the floor.
How to open Analytics
Section titled “How to open Analytics”- In the CRM sidebar, select the club you want to inspect.
- Go to Analytics → Daily.
- In the top-right corner you will see two date fields: Current Date and Comparison Date. By default the comparison is set to exactly one month prior.
- Optionally narrow the view with a time-of-day filter — useful for comparing morning load versus evening peak separately.
Every metric recalculates instantly when you change either date. Next to each number IZI shows a △ (delta) — the absolute and/or percentage change versus the comparison date.
Block: Key Metrics
Section titled “Block: Key Metrics”This is the first screen you see. It concentrates the financial and operational numbers for the day.
Revenue
Section titled “Revenue”IZI measures revenue two ways. Both are correct — they answer different questions.
| Metric | Formula | When to use it |
|---|---|---|
| Cash revenue | Top-ups − Withdrawals (TOP_UP − WITHDRAW) | Real money received by the club today |
| Accrual revenue | Charges − Refunds (CHARGE − REFUND) | How much players actually spent on sessions and goods |
Cash revenue rises when players add funds to their accounts. Accrual revenue rises when they spend those funds. If cash revenue is significantly higher than accrual revenue, players are accumulating unspent balance — a good moment to launch promotions that bring them back in (see loyalty top-up bonus setup).
For a deeper explanation of the two accounting methods, see the glossary entry on accrual revenue.
Sales and activity
Section titled “Sales and activity”| Metric | What it counts |
|---|---|
| Sessions | Number of gaming sessions started during the day |
| Play time | Total duration of all sessions from start to finish |
| Tariff sales | Total charged for gaming tariffs |
| Bar sales | Total paid for bar items |
| Combo sales | Total paid for combo packages |
| Orders | Number of bar orders placed |
| Cancelled orders | Number of orders that were cancelled |
| Write-offs | Number of stock items removed from inventory during the day |
The ratio of Orders to Cancelled orders is a proxy for bar quality: a high cancellation rate usually points to out-of-stock items or misconfigured menu entries.
Average check and ARPU
Section titled “Average check and ARPU”Average check is the mean amount of a single CHARGE transaction — what a player spends per purchase on average.
ARPU (average revenue per user) is calculated in two parallel ways:
- Cash ARPU = Cash revenue / unique clients with top-up or withdrawal transactions
- Accrual ARPU = Accrual revenue / unique clients with charge or refund transactions
If average check rises while ARPU falls, more players are visiting but each spends less per session. If the opposite is true, the active base is shrinking but loyal players are spending more per head.
Block: Clients
Section titled “Block: Clients”This block shows who came in today and how the club performs on acquisition versus retention.
| Metric | Formula / Definition |
|---|---|
| Total clients | Unique players who had at least one session |
| New clients | Registered at the club for the first time in the selected period |
| Returning clients | Already registered before the period started |
| Registered | Players with a linked phone number |
| Unregistered | Anonymous players without a phone number |
The share of Unregistered players represents untapped loyalty potential. Once a phone number is attached, those players enter your loyalty program and can be reached through automated campaigns. Track this metric week over week — a rising unregistered share often signals a front-desk process gap.
For deeper client behavior analysis, see the clients report.
Block: Payment Methods
Section titled “Block: Payment Methods”This block shows how balance top-ups were distributed across channels for the day.
| Metric | What it is |
|---|---|
| Total top-ups | Combined value of all balance top-ups |
| Cash | Top-ups paid with cash at the desk |
| Card / Terminal | Top-ups via a payment terminal |
| Online payment | Top-ups through online acquiring or in-app payment |
A growing share of online payments — all else equal — indicates players are actively using the mobile app or prepaying before they arrive. This reduces front-desk load and speeds up check-in.
Block: KPI
Section titled “Block: KPI”The KPI block is an extended dashboard covering a date range (not just a single day), with breakdowns by day / week / month / quarter and several interactive charts. This is where you make strategic decisions.
Financials
Section titled “Financials”| Metric | Formula |
|---|---|
| Cash revenue | Top-ups − Withdrawals |
| Accrual revenue | Charges − Refunds |
| Accrual revenue (no refunds) | Charges only, refunds excluded |
| Bar revenue (with refunds) | Bar charges − Bar refunds |
| Refunds | Total refund amount for the period |
| Discounts applied | Number of orders where a discount was used |
| Total discount amount | Combined value of all discounts granted |
| Average top-up check | Mean value of a single top-up transaction |
Client data
Section titled “Client data”Beyond the daily block metrics, KPI adds a four-way breakdown:
- New registered / New unregistered
- Returning registered / Returning unregistered
This lets you evaluate marketing campaigns precisely: if a campaign drove many new players but most were unregistered, those visitors are effectively one-time — they cannot be re-engaged later.
Balance operations
Section titled “Balance operations”| Metric | Definition |
|---|---|
| Bonuses credited | Total bonuses added to client accounts |
| Manual bonuses | Bonuses granted manually by an administrator |
| Automatic bonuses | Bonuses from promo codes and automations |
| Bonuses spent | Bonuses redeemed as payment |
| Bonuses written off | Bonuses cancelled manually by staff |
| Manual balance top-up | Balance added directly by an administrator |
| Manual balance charge | Balance deducted directly by an administrator |
Session data
Section titled “Session data”| Metric | Formula / Definition |
|---|---|
| Session count | Total number of sessions in the period |
| Hours played | Combined duration of all sessions |
| Average session length | Hours played / session count |
| Utilization | Session time / (shift duration × devices) × 100% |
| Unregistered client sessions | Sessions without a linked phone number |
Utilization is the key operational metric. A value of 100% means every device was occupied for the entire scheduled working time. Sustained utilization below 30% suggests either that the club is open during hours players do not come, or that tariffs and marketing need rethinking. See the club utilization guide for a step-by-step calculation method.
Bar data
Section titled “Bar data”| Metric | Definition |
|---|---|
| Bar order count | Total number of orders placed |
| Unregistered client orders | Orders placed by players without a phone number |
| Average order fulfillment time | Mean time from order placement to handoff |
| Bar average check | Bar revenue / number of bar orders |
| Average bar margin | Mean margin across items sold (write-offs excluded) |
KPI charts
Section titled “KPI charts”On the right side of the KPI block, three interactive charts let you switch between day / week / month / quarter granularity:
- Revenue — revenue trend over time (top-ups + charges − refunds), filterable by category: Sessions, Bar, Combo, Top-ups.
- Top-up vs. spend ratio — a side-by-side view of total top-ups and total charges over time. The gap between the two lines shows whether players are accumulating unspent balance.
- Hours played — total session hours per period. Use this to spot seasonal patterns and measure the direct effect of marketing campaigns.
Hourly Revenue Chart
Section titled “Hourly Revenue Chart”The daily chart at the bottom of the Analytics page shows how revenue was distributed across the day in one-hour intervals. Use it to:
- Identify peak hours and confirm you have enough staff scheduled during them.
- Spot “dead” time slots and target them with promotions — for example, a discounted daytime tariff.
- Compare the load profile of the current day with the comparison date to see whether a change in schedule or promotion had a measurable effect.
Related sections
Section titled “Related sections”- Session report and utilization — utilization by zone and an hour-of-week heatmap of device occupancy
- Tariff analytics — sales broken down by tariff and zone
- Organization analytics — aggregated KPIs across a chain of clubs
- Period comparison — how to use the date comparison feature for trend analysis
Frequently asked questions
What is the difference between cash revenue and accrual revenue?
Cash revenue equals balance top-ups minus withdrawals (TOP_UP − WITHDRAW) for the period — it shows real money entering the club. Accrual revenue equals balance charges minus refunds (CHARGE − REFUND) — it shows how much players actually spent on services. Both figures matter: a large gap where cash exceeds accrual means players are loading funds they have not yet spent.
What is ARPU and how is it calculated?
ARPU (Average Revenue Per User) = revenue for the period divided by the number of unique clients. IZI calculates it two ways: cash ARPU (top-ups / unique clients with top-up or withdrawal transactions) and accrual ARPU (accrual revenue / unique clients with charge or refund transactions).
Why are average check and ARPU different numbers?
Average check is the mean amount of a single charge transaction — one purchase. ARPU is the mean revenue per unique client across the whole period. A client can make several purchases, so ARPU is always greater than or equal to average check.
What does device utilization mean and how should I interpret it?
Utilization (%) = total session time / (shift duration × number of devices) × 100%. For example, 40% means each device was in use for 40% of its scheduled working time on average. A figure below 20% during peak hours is a signal to review your schedule, pricing, or marketing.
How do I compare today with a previous date?
In the Analytics section, set the date you want to analyze in the Current Date field and choose any past date in the Comparison Date field. IZI automatically shows the delta (△) — absolute and percentage change — next to every metric.
What is the difference between New and Returning clients?
New clients registered at the club for the first time within the selected period. Returning clients were already registered before the period started. The ratio between the two shows your balance between acquisition and retention efforts.