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Triggered Messages in IZI: Welcome, Churn Risk, Reactivation

Published: · IZI Team

Triggered Messages in IZI: Welcome, Churn Risk, Reactivation

Section titled “Triggered Messages in IZI: Welcome, Churn Risk, Reactivation”

Triggered messages are notifications that go out automatically at key moments in a client’s lifecycle. The three most important: greeting on first visit, churn risk signal after a long absence, and reactivation offer for those who disappeared. All three are assembled in IZI through automation rules.

Core automation logic → Automation in IZI: Overview.

The first 7 days after the first visit are the most critical retention window. The client isn’t yet accustomed to the club, doesn’t understand the loyalty program, doesn’t know about the app. A welcome notification closes this gap: informs that a bonus was awarded, explains what to do with it, and creates a sense of personal attention.

ElementSetting
Name”Welcome: first session”
Trigger eventSession ended
ConditionSession count = 1
Action 1Award bonuses — fixed amount
Action 2Send notification

Fixed bonus amount: aim for 10–20% of the average rate. If the average rate is 300, then 30–60 bonuses — noticeable but not economically damaging.

Welcome bonus expiry: 14–21 days. Long enough for the client to have a reason to return; not so long that they put it off.

FieldText
Title”Welcome!”
Message”Great to have you! Welcome bonuses are in your account — use them on your next session.”

Variant emphasizing the program:

FieldText
Title”You’re in the club!”
Message”Every top-up earns bonuses. Play more — rise in the rankings. Bonuses are in your account.”

Client came back — lock in the second visit. Event: “Session ended,” condition: “Session count = 2.”

FieldText
Title”Welcome back!”
Message”Second visit — you’re already a regular. Top up your balance; bonuses grow with top-up amount.”

This notification has no bonus — just a program reminder.

Type 2 — Churn Risk: 14 Days Without Visit

Section titled “Type 2 — Churn Risk: 14 Days Without Visit”

A client who hasn’t visited in 14 days is starting to “cool off.” This is not yet a loss: the client still remembers the club and can return with the right incentive. After 30 days it’s harder; after 60 — very hard. Intervention at day 14 is the cheapest return point.

The event for this scenario depends on available triggers in your IZI version. Check the trigger event catalog — if there’s an event “client hasn’t returned for N days,” use it directly.

If no such event exists — the scenario is implemented via external segmentation: regularly (weekly) update the “Dormant 14+” group manually or via export, and run the rule on adding to that group.

ElementSetting
Name”Churn risk: 14 days without visit”
Trigger eventGroup assigned (group “Dormant 14+“)
Condition
Action 1Award bonuses — small fixed amount
Action 2Send notification

Day-14 bonus: small with a short expiry. This isn’t a “bribe” — it’s a reminder that the client is remembered and expected.

FieldText
Title”We miss you!”
Message”It’s been a while. Bonuses waiting — come play.”

Variant with urgency emphasis:

FieldText
Title”Bonuses waiting for you”
Message”Return before end of week — bonuses with short expiry in your account.”

Bonus expiry: 5–7 days. Creates urgency without pressure.

Type 3 — Reactivation: 30 Days Without Visit

Section titled “Type 3 — Reactivation: 30 Days Without Visit”

30 days of absence — the client has practically left. But there’s still a chance to bring them back: they still have memory of the club and possibly unfinished gaming progress. The reactivation offer must be noticeably stronger than the day-14 signal.

ElementSetting
Name”Reactivation: 30 days without visit”
Trigger eventGroup assigned (group “Dormant 30+“)
Condition
Action 1Award bonuses — larger amount, 7-day expiry
Action 2Send notification

The reactivation bonus must be noticeably larger than the day-14 one — otherwise there’s no point in having two levels. If you gave 50 bonuses on day 14, give 150–200 on day 30.

FieldText
Title”Long time no see”
Message”A month without you — that won’t do. Come back: big bonus waiting, valid 7 days.”

Neutral variant:

FieldText
Title”Come back!”
Message”A special return bonus for you. Valid until end of week.”
StageRuleEventText
First visitWelcome1st session”Welcome, bonuses credited”
Second visitLock-in2nd session”Welcome back, you’re already a regular”
First rankRank notificationBronze group assigned”Bronze rank — you’re in the program”
Next rankRank notificationSilver/Gold group assigned”New level reached”
14 days without visitChurn riskAdded to “Dormant 14+” group”Miss you, bonuses waiting”
30 days without visitReactivationAdded to “Dormant 30+” group”Big return bonus”

One moment — one notification. If a client receives a welcome message, session cashback, and rank notification simultaneously — that’s overload. Space events out in time or combine into one message where possible.

Bonus expiry = urgency tool. Long expiry (30+ days) gives flexibility but removes the incentive to return soon. Short expiry (3–5 days) — aggressive. The 7–14 day range works for most scenarios.

Tone by situation: welcome — warm and engaging. Churn risk — neutral, no pressure. Reactivation — with a tangible offer, no reproach.

No more than two reactivation messages. Day 14 and day 30 — sufficient. After the second non-return — notifications won’t help; they just annoy.

ProblemCauseSolution
Welcome doesn’t firevisit_count = 1 condition not metCheck: client may have had a previous account; visit_count may already be > 1
Client received welcome twiceAccount merge reset the counterNormal situation with manual profile merging
Reactivation bonus not awarded”Dormant 30+” group not updatedVerify the group is currently populated

Frequently asked questions

What is a triggered message?

A notification sent automatically when a specific client event occurs. Welcome — on first session. Churn risk — after 14+ days of no visits. Reactivation — after 30+ days. Each type is tied to its own trigger event in an automation rule.

How to set up a welcome message on first session?

Event: 'Session ended.' Condition: 'Session count = 1.' Action: 'Send notification' with a welcome text. Optionally, before the notification — award a welcome bonus.

How does IZI know a client hasn't visited in 14 days?

Via a condition on the last visit date or absence of sessions over a period. The specific parameter depends on available conditions in your IZI version — check the conditions catalog.

What bonus expiry should be set for a reactivation offer?

5–7 days. Long enough to motivate, not too aggressive. A long expiry (30 days) removes urgency — the client postpones 'until later' and doesn't come. A short one (2–3 days) feels like pressure.

Can multiple reactivation messages be sent in a row?

Technically yes — by creating multiple rules with different intervals (14 days, 30 days, 60 days). But we recommend a maximum of two: day 14 and day 30. After the second non-return — the client has most likely left, and further messages only annoy.

Don't the welcome bonus and reactivation bonus conflict?

No — these are different rules with different conditions. Welcome fires only on the first session (visit_count = 1). Reactivation fires when a dormant client returns. Overlap is impossible.