Triggered Messages in IZI: Welcome, Churn Risk, Reactivation
Triggered Messages in IZI: Welcome, Churn Risk, Reactivation
Section titled “Triggered Messages in IZI: Welcome, Churn Risk, Reactivation”Triggered messages are notifications that go out automatically at key moments in a client’s lifecycle. The three most important: greeting on first visit, churn risk signal after a long absence, and reactivation offer for those who disappeared. All three are assembled in IZI through automation rules.
Core automation logic → Automation in IZI: Overview.
Type 1 — Welcome: First Session
Section titled “Type 1 — Welcome: First Session”The first 7 days after the first visit are the most critical retention window. The client isn’t yet accustomed to the club, doesn’t understand the loyalty program, doesn’t know about the app. A welcome notification closes this gap: informs that a bonus was awarded, explains what to do with it, and creates a sense of personal attention.
Rule: Welcome Bonus + Notification
Section titled “Rule: Welcome Bonus + Notification”| Element | Setting |
|---|---|
| Name | ”Welcome: first session” |
| Trigger event | Session ended |
| Condition | Session count = 1 |
| Action 1 | Award bonuses — fixed amount |
| Action 2 | Send notification |
Fixed bonus amount: aim for 10–20% of the average rate. If the average rate is 300, then 30–60 bonuses — noticeable but not economically damaging.
Welcome bonus expiry: 14–21 days. Long enough for the client to have a reason to return; not so long that they put it off.
Message Template
Section titled “Message Template”| Field | Text |
|---|---|
| Title | ”Welcome!” |
| Message | ”Great to have you! Welcome bonuses are in your account — use them on your next session.” |
Variant emphasizing the program:
| Field | Text |
|---|---|
| Title | ”You’re in the club!” |
| Message | ”Every top-up earns bonuses. Play more — rise in the rankings. Bonuses are in your account.” |
Additional: Notification on Second Visit
Section titled “Additional: Notification on Second Visit”Client came back — lock in the second visit. Event: “Session ended,” condition: “Session count = 2.”
| Field | Text |
|---|---|
| Title | ”Welcome back!” |
| Message | ”Second visit — you’re already a regular. Top up your balance; bonuses grow with top-up amount.” |
This notification has no bonus — just a program reminder.
Type 2 — Churn Risk: 14 Days Without Visit
Section titled “Type 2 — Churn Risk: 14 Days Without Visit”A client who hasn’t visited in 14 days is starting to “cool off.” This is not yet a loss: the client still remembers the club and can return with the right incentive. After 30 days it’s harder; after 60 — very hard. Intervention at day 14 is the cheapest return point.
The event for this scenario depends on available triggers in your IZI version. Check the trigger event catalog — if there’s an event “client hasn’t returned for N days,” use it directly.
If no such event exists — the scenario is implemented via external segmentation: regularly (weekly) update the “Dormant 14+” group manually or via export, and run the rule on adding to that group.
| Element | Setting |
|---|---|
| Name | ”Churn risk: 14 days without visit” |
| Trigger event | Group assigned (group “Dormant 14+“) |
| Condition | — |
| Action 1 | Award bonuses — small fixed amount |
| Action 2 | Send notification |
Day-14 bonus: small with a short expiry. This isn’t a “bribe” — it’s a reminder that the client is remembered and expected.
Message Template
Section titled “Message Template”| Field | Text |
|---|---|
| Title | ”We miss you!” |
| Message | ”It’s been a while. Bonuses waiting — come play.” |
Variant with urgency emphasis:
| Field | Text |
|---|---|
| Title | ”Bonuses waiting for you” |
| Message | ”Return before end of week — bonuses with short expiry in your account.” |
Bonus expiry: 5–7 days. Creates urgency without pressure.
Type 3 — Reactivation: 30 Days Without Visit
Section titled “Type 3 — Reactivation: 30 Days Without Visit”30 days of absence — the client has practically left. But there’s still a chance to bring them back: they still have memory of the club and possibly unfinished gaming progress. The reactivation offer must be noticeably stronger than the day-14 signal.
| Element | Setting |
|---|---|
| Name | ”Reactivation: 30 days without visit” |
| Trigger event | Group assigned (group “Dormant 30+“) |
| Condition | — |
| Action 1 | Award bonuses — larger amount, 7-day expiry |
| Action 2 | Send notification |
The reactivation bonus must be noticeably larger than the day-14 one — otherwise there’s no point in having two levels. If you gave 50 bonuses on day 14, give 150–200 on day 30.
Message Template
Section titled “Message Template”| Field | Text |
|---|---|
| Title | ”Long time no see” |
| Message | ”A month without you — that won’t do. Come back: big bonus waiting, valid 7 days.” |
Neutral variant:
| Field | Text |
|---|---|
| Title | ”Come back!” |
| Message | ”A special return bonus for you. Valid until end of week.” |
Full Client Lifecycle Table
Section titled “Full Client Lifecycle Table”| Stage | Rule | Event | Text |
|---|---|---|---|
| First visit | Welcome | 1st session | ”Welcome, bonuses credited” |
| Second visit | Lock-in | 2nd session | ”Welcome back, you’re already a regular” |
| First rank | Rank notification | Bronze group assigned | ”Bronze rank — you’re in the program” |
| Next rank | Rank notification | Silver/Gold group assigned | ”New level reached” |
| 14 days without visit | Churn risk | Added to “Dormant 14+” group | ”Miss you, bonuses waiting” |
| 30 days without visit | Reactivation | Added to “Dormant 30+” group | ”Big return bonus” |
General Principles
Section titled “General Principles”One moment — one notification. If a client receives a welcome message, session cashback, and rank notification simultaneously — that’s overload. Space events out in time or combine into one message where possible.
Bonus expiry = urgency tool. Long expiry (30+ days) gives flexibility but removes the incentive to return soon. Short expiry (3–5 days) — aggressive. The 7–14 day range works for most scenarios.
Tone by situation: welcome — warm and engaging. Churn risk — neutral, no pressure. Reactivation — with a tangible offer, no reproach.
No more than two reactivation messages. Day 14 and day 30 — sufficient. After the second non-return — notifications won’t help; they just annoy.
Diagnostics
Section titled “Diagnostics”| Problem | Cause | Solution |
|---|---|---|
| Welcome doesn’t fire | visit_count = 1 condition not met | Check: client may have had a previous account; visit_count may already be > 1 |
| Client received welcome twice | Account merge reset the counter | Normal situation with manual profile merging |
| Reactivation bonus not awarded | ”Dormant 30+” group not updated | Verify the group is currently populated |
See Also
Section titled “See Also”Frequently asked questions
What is a triggered message?
A notification sent automatically when a specific client event occurs. Welcome — on first session. Churn risk — after 14+ days of no visits. Reactivation — after 30+ days. Each type is tied to its own trigger event in an automation rule.
How to set up a welcome message on first session?
Event: 'Session ended.' Condition: 'Session count = 1.' Action: 'Send notification' with a welcome text. Optionally, before the notification — award a welcome bonus.
How does IZI know a client hasn't visited in 14 days?
Via a condition on the last visit date or absence of sessions over a period. The specific parameter depends on available conditions in your IZI version — check the conditions catalog.
What bonus expiry should be set for a reactivation offer?
5–7 days. Long enough to motivate, not too aggressive. A long expiry (30 days) removes urgency — the client postpones 'until later' and doesn't come. A short one (2–3 days) feels like pressure.
Can multiple reactivation messages be sent in a row?
Technically yes — by creating multiple rules with different intervals (14 days, 30 days, 60 days). But we recommend a maximum of two: day 14 and day 30. After the second non-return — the client has most likely left, and further messages only annoy.
Don't the welcome bonus and reactivation bonus conflict?
No — these are different rules with different conditions. Welcome fires only on the first session (visit_count = 1). Reactivation fires when a dormant client returns. Overlap is impossible.